Air tatsu gets blown up by most characters' jump back jabs/shorts, but yeah, the risk/reward ratio of this move is overall too much in Ken's favour, I agree on that. Of course I'm talking about mid range, because I don't mind getting mixed up by it on wakeup, especially when I've been given an option to roll away.
Hayat, I don't have any problem with people complaining about the overall balance of the game, i.e. character specific stuff (auch as air tatsu, dive kick, whole Ryu and Raven as characters), because I can agree on most of that. And even when for me balance is one of the least important factors when it comes to making the game good or bad (some of the best fighting games ever had terrible character balance [no, I'm not talking about third strike lol]), I can see it being a huge deterrent for many players (then again, for me way too many characters are way underexplored right now).
The point is, most people cry about things that in reality are non-existent problems in this game (such as assist gems, which only fucking matter anything when playing online). I wrote about timeouts a few posts ago, so I don't want to repeat myself (tldr: a) it's just another meter you have to take into account all the time, so in that sense it's different than in sf4 b) people are doing incorrect combos right now and have terrible meter management). When it comes to jabs, first of all, you have numerous ways do deal with them if you really, really don't want to keep blocking them, which I have no idea why you wouldn't (people are just allergic to blocking nowadays I guess): mash DP like sf4 taught you, backdash, alpha counter etc. Secondly, two of the four characters people mostly complain about when it comes to jabs are Cammy and Rolento, where Cammy would be total ass if she didn't have a good jab (she still is, but the jab definitely helps her) and Rolento has always been traditionally based around his jabs, so you can't really complain about him because that's what the character is about and that's what he does the best (he doesn't even have a reliable way of opening people up). I can partially agree on Ryu and Raven, but it's more about the characters being so good and well-equipped that they don't need a very strong jab pressure, than the jab itself (jabs where good in many capcom games before that).
Not even Marvel needed such extensive patching.
Ok, maybe from a Phoenix player point of view, it really didn't need.