Autor Wątek: Seong Mi-Na - frame data  (Przeczytany 1419 razy)

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Seong Mi-Na - frame data
« dnia: Marzec 10, 2010, 07:37:25 »
by Vintoks and Sacharja

IMPACT DATA
-=-=-=-

i13: K/FC 2A
i14: 4B/3bK
i15: 6A/2K/6B+K/FC 2K
i16: 3K/A+G_B+G/WS K/22A
i17: 1B/33K
i18: 3B/9K/WS A
i19: A/6B/66A
i20: B/WS B/8A+B/66B/66K
i21: 2B/1K/A+B/FC 2B/FC 1B/9B+K
i22: 4K/33A
i23: 6K/22B
i24: 6A+B/3A+B/1A+B
i25: 4A/B+K/FC 1K
i26: 4A+B/2B+K/A+K/44A
i27: 3A
i28: 11A/66A+B
i29: 44K

On Hit & Block:
-=-=-=-

A
hs+0, tip+2
ch+3
bs-7

AA
hs+3
bs-7

AAB
hs-9
bs-21

6A
hs-3
bs-13

6AK
hs-2
ch x
bs-11

3A
hs-3, tip+3
ch +0~1, ch tip x
bs-16 *Char dependant punishment (See Notes)
tip: bs-7 *Can cause alignment problems for some chars

2A
hs-2, tip+5
ch-2, ch tip+5
bs-12
tip: bs-12 *Out of Range (OOR) of all punishers, except:Setsuka

1A
hs+4, tip x
bs-18
tip: bs-18 *OOR unless near edge

4A
hs-4
bs-16 *OOR of ?most? B's
tip: bs-16 *OOR of all, except: Setsuka:FC3A~B, Soph:236B (shallow hit)

FC2A
hs+4
ch+8
bs-6

WSA
hs-7
bs-14

WSAA
hs-1
ch+0
bs-8

9_8A
hs+2
bs-8

7A
hs-1
bs-11

BTA
hs+8
bs-2

BT2A
hs+4
bs-6

B
hs-4
ch-2
bs-8

BB
hs-8
bs-16

BBB
hs x
bs-19
tip: bs-19 *OOR of ?most? B's

B4B
hs-6
bs-13 *"Safe" unless near edge*

6B
hs-6, tip x
bs-14 *OOR of most chars A_2A (i14 3K's punish it consistently)

6BA
hs-5, tip-4
bs-15

6BB
hs x
bs-16

3B
hs-6, tip x
ch x
bs-17

3B~K
hs x
bs-18

2B
hs+1
bs-9

1B
hs-3
ch-1
bs-14

1BA
hs-9
bs-23 *Push-out makes it hard to punish except: Raph:236B, Setsuka:FC3A~B, Soph:236B (shallow hit)
tip: bs-23 *OOR, except: Raph:236B

1BB
hs-9
bs-15 *OOR of all, except: Raph:6B (6B only, no free 6BB)

1BK
hs x
bs-17

4B
hs+0
ch-7
bs-8

FC2B
hs+1
bs-9

FC1B
hs-10
bs-20 *OOR of all, except: Ivy:WP 6A, Raph:236B, Soph:236B (shallow hit)
tip: bs-20 *OOR of all, except: Raph:236B

WSB
hs x
bs-9

9_8B
hs x
bs-5

7B
hs+1
bs-5

BTB
hs+4
bs-6

BT2B
hs+0
bs-8

K
hs+2
bs-8

6K
hs x
bs-16

3K
hs-6
ch-4
bs-14

3KK
hs+2
ch x
bs-8

2K
hs-4
ch+2
bs-13

1K
hs-8
bs-16

4K
hs-6
bs-16

4KB
hs x
bs-17
tip: bs-17 *OOR of "most" B's

FC2K
hs-4
ch+2
bs-13

FC1K
hs x
bs-21

FC1KK
hs x
bs-22

WSK
hs x
bs-14

9K
hs-2
bs-10

8K
hs-4
bs-12

7K
hs-9~10
bs-16

BTK
hs+4
bs-4

BT2K
hs x
bs-20

A+B
hs x
bs-5

6A+B
hs x
bs-12
tip: bs-12 *OOR unless near edge

3_1A+B
hs x
bs-20

2A+B
hs+0, tip x
bs-14
tip: bs-14 *OOR unless near edge

4A+B
hs-3, tip-2
bs-11
tip: bs-11 *OOR unless near edge

4A+BA
hs-5
bs-10

4A+BAB
hs x
bs+2

4A+B4A+B
hs+0
bs-13
tip: bs-12 *Not punishable unless near edge

9A+BB
hs x
bs+15 *Free 6B+K

8A+B
hs x
bs-21

B+K
hs x
bs-15

6B+K
hs x
bs-11

2B+K
hs x
bs-11
tip: bs-11 *OOR unless near edge

2B+K~G
hs x
bs-15

4B+K
hs x
bs-13 *Axis issues can cause whiffs for mina

8B+K
hs x
bs-13

8B+KB
hs? *~BT
bs-15

8B+KBB
hs? *~BT (has better hs than 8B+KB)
bs-18

BTB+K
hs x
bs-22 *Hard for most to punish, except: Ivy:WP 6A, Raph:236B, Soph:236B (shallow hit)

A+K
hs x
bs-17

2A+K
hs x
bs-7

4A+K
hs x, tip-2
bs-3

66A
hs+0, tip+1
ch+3
bs-10
tip: bs-10 *OOR unless near edge

33A
hs-9
bs-20

33AA
hs x
bs-18

22A
hs x
bs-9

11A
hs-10, tip-8
ch -9
bs-22

44A
hs-7
ch-6
bs-16 *Can cause mis-alignment off of buffered retaliations
tip: bs-16 *OOR, except: Raph:3B, Soph:236B (shallow hit)

44AA -5
hs-5, tip x
ch-6
bs-17

66B
hs-7, tip x
ch x
bs-10 *Unpunishable in most game situations

33B
hs-6, tip x
ch x
bs-17

22B
hs-8
bs-18

11B
hs x
bs-6

44B
hs x
bs+0
tip: bs+15 *Free 6B+K, difficulty is char specific

66K
hs-4
ch x
bs-16

66KK
hs-6
bs-16

66KKK
hs+6 *Forces ~OB
ch x *Free 6B+K
bs-10 *OOR unless near edge

33K
hs-6
bs-14

33KB
hs x
bs-10
tip: bs-10 *OOR unless near edge

22K
hs-2
bs-9

44K
hs x
bs-1

66A+B
hs x
bs-12
tip: bs-12 *OOR unless near edge

44A+B
hs x
bs-6

[ 6]K
hs x
bs-23

-=-=-=-
*Notes*
-=-=-=-

3A (blocked at close range) punishment is extremely character dependant:
Soph,Cass,Taki,Kilik,Asta,Mina,Rock,Cervy can punish with i16.
Amy,Tira can only punish with i15
Liz,Setsu,Mitsu,X,Ivy,Talim can only punish with i14
Raph,Sieg,Maxi,Voldo,Yun,Yoshi,Zaz,Algol can only punish with i13
NM,Hilde cannot punish it at all

FC1B can whiff between your opponents legs (like Tira's 2A+B)

44B (at tip) into 6B+K can be extreamely difficult vs. certain characters making the string unpractical vs Setsuka or Hilde, and to a lesser extent vs. Mina,Maxi,Voldo,Mitsu,Soph,Cass,Yoshi,or Talim.

Mina strings you can hit confirm:
AA->B
BB->B
6B->A *small window
6B->B *small window
1B->A
1B->B
1B->K
4K->B
4A+BA->B
4A+B->4A+B
8B+K->B->B
44A->A
33K->B *small window

Baiting Auto GI:
bs-5~-10 range are good 4KB bait
bs-5~-10 range are good 6K bait
bs-5~-13 range are good 4B+K bait

hs-4~-8 range are good 4KB bait
hs-4~-9 range are good 6K bait
hs-5~-10 range are good 4B+K bait
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