Attack Speed
i12 K
i13 FC A
i14 A / 2A / BT K
i15 2K / 4K / WS B / FC K / BT 2A
i16 B / 3K / FC B / BT A
i17 A_B+G / 2B / 6K / 1K / 11K / WS K / BT 2B
i18 66K / 33_99K / 44K / 4B+K / BT B
i19 3A / 33_99A / 4B / 6A+B {GI 1} / BT A_B+G / BT 2K
i20 6A / 66A / 3B / 236K / A+B
i21 22_88A / WS A / 6A+B {GI 2}
i22 4A / 6B / 8K / 6A+B
i23 1A / 44A / 8B
i24 A+K
i25 8A / 1B / 66B
i27 33_99B / 22_88B
i28 11_77A
i29 44B / 66A+B
i30 11_77B / 9B+K
i31 22_88K
i33 2B+K
i34 WL~G
i36 B+K~CR B
i38 6kgK
i39 B+K~CR K / B+K~CR 2K / B+K~CR 8K / WL~K
i44 B+K~CR A+B / B+K~CR A+K
i47 B+K~CR A
i50 B+K~G
i62 B+K~G~K
---
i23~i24 44A
i43~i44 B+K~CR A+K
i25~i26 8A
i23~i24 8B
Frame Data
A
B -5
H -2
C +0
A,A
B -9~-8
H +2~3
6A
B -14~-13
H (-1~0)
C x
Data for fastest stun break. Add around 5 frames for a more realistic number in vs. play.
6[A]
~CR
3A
B -15~-14
H -2~-1
C +1~2
2A
~FC
B -6
H +4
C +8
1A
~FC
B -17~-16
H -5~-4
C x
4A
B -12
H -1!
7_8_9A
B -9~-7
H +3~5!
---
66A
B -16~-14
H x
33_99A
B -25~-24
H x
33_99A*K
B -19~-18
H x
22_88A
B -16~-15
H -5~-4
C -1~0
22_88A,B~G
B -38~-37
H -27~-26
C -23~-22
22_88A,B
B -18~-17
H x
11_77A
B -11~-10*
H -2~-1*
C +0~1*
44A
B -14~-13
H -8~-7
C (+2~3)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs. play.
---
B
B -7
H -2
C +2
B,B
B -9~-8
H -2~-1
6B
B -12~-10
H -2~0
C +1~3
6[B]
~CR
6B,B
B +1~2*
H x
3B
B -14
H +1
C x
2B
~FC
B -14~-13
H -4~-3
D -4~-3*
2B,K
~CR
1B
~FC
B -17~-16*
H -5~-4
C +3~4
4B
B -17~-16
H -5~-4
4B*K
B -17
H -4
7_8_9B
B -7~-6
H +2~3
D +3*
---
66B
B -16~-14*
H x
33_99B
B -17~-15
H x
33_99[B]
~CR
22_88B
B -19~-18
H x
C x
11_77B
B -22~-20*
H x
44B
B -18~-17
H (+0~1*)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs. play.
---
K
B -6
H -3
C +3
K,K
B -10
H +0
K,K,B
B -18*
H -4
C x
6K
B -14
H -7
6K*K
B -11*
H +4*
6kg*K
B -4*
H +1*
3K
B -15
H -5
C +1
3[K]
~CR
2K
~FC
B -14*
H -4
C +2
1K
B -21*
H -15
C -9
1KkG
~CR
1K,K
B -13
H x
C x
1K,2K
B -17~-16*
H -4~-3
C x
4K
B -9
H -3
C +1
7_8_9K
B -11
H x
7_8_9K,{K}
B -31
H x
3rd kick impacts at i16, restricting punishment.
7_8_9K,K
B -21
H -13
7_8_9K,K,K
B -8~-7*
H x
7_8_9K:K:K:K
B -7~-6*
H x
---
66K
B -13~-12*
H x
33_99K
B -18
H -5
C x
33_99[K]
~CR
22_88K
B1 -1
B2 +1
H x
11_77K
B -18*
H x
44K
B -17
H x
---
A+B
~FC
B -25~-24
H x
A+B~B~B
B -5
H x
6A+B
B -10
H +0
C x
66A+B
B -18~-17*
H x
---
4B+K
B -10~-8
H (+3~5)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs. play.
2B+K
B -6~-5*
H +1~2*
C +6~7*
66B+K
(~BT)
B -5~-3*
R +1~3*
H x
44B+K
B x
H x
44[B+K]
B +1~3
H (+3~5)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs. play.
---
A+K
~FC
B -8~-7*
H x
---
WS A
B -9~-8
H +0~1
C x
WS [A]
~CR
WS A,K
B -12
H -4
WS A,K*K
B -17~-16*
H x
FC A
~FC
B -6
H +4
C +8
WS B
B -5
H +5
FC B
~FC
B -9~-8
H -1~0
D -1~0*
WS K
B -14~-13
H x
C x
FC K
~FC
B -14*
H -4
C +2
---
BT A
B -2~-1
H +8~9
BT 2A
~FC
B -6
H +4
BT B
B -6
H +4
BT 2B
~FC
B -8~-7
H +0~1
BT K
B -2
H +6
BT 2K
~FC
B -19*
H x
BT B+K
B +4~6
H (+5~7)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs. play.
---
CR A
~CR
CR B
B -11~-10
H -5~-4
C x
CR K
~CR
CR K:G
~CR
CR 2K
B -23~-22*
H -15~-14
CR 2K,K
~CR
CR 8K
B -21
H x
CR 5~K
~CR
CR A+B
B -16~-14*
H x
CR [A+B]
B -11~-9*
H x
CR B+K
B +16
H x
CR A+K
~CR