Czemu Kuni imba? Pierwsze opinie pokazują, że jest high reward high risk, ff+4 natomiast nie jest aż takim cudem jak może wydawać się na papierze (-16 i trudność w wykonaniu tego i9).
Za to ze wszystkich postaci DLC prezentuje się najciekawiej, sporo pracy włożyli żeby odróżnić ją od pierwowzoru.
- dobry SS, backdash, d/f+2, dobry Tag assist, szalona mobilność, dobre wall carry, silne comba, dużo NC.
High risk - high reward? Gdzie?
Poniżej masz odpowiedź. A co do trailera z laseczkami, to pojawiają się systematycznie coraz to nowe sceny z gry, np. z tydzień temu w trailerze z pierwszą transzą postaci DLC była scena jak biegną na siebie Nina i Kuni, teraz była wstawka z Niną i Anną etc. Ciekawe, czy to są sceny z intra czy może jakieś inne ciekawe przerywniki nam przygotowali... Hmm ciekawe.
[ukradzione z AVP]
After a few hours of hands on playtime with Kunimitsu, I thought I would report on what I noticed.
Kunimitsu is the character that old school Yoshi players have been waiting for. Her move list seems long and tricky with multiple moves that are very evasive and allow her to move quickly around your opponent. When further explored, she seems to be a solid character with useful tools that are very unique. She seems to be very setup based, with a naturally long wall carry on her juggles and extremely good movement. Keep in mind, these are initial impressions.
Movement
Kuni’s movement is exceptionally good. Both her back dash and forward dash are larger and faster than average. Her side step seems relatively generic though.
General Safety
Kuni seems to be a very high risk, high reward character. For this reason, it’s hard to say how good she will actually be later on. Many of her key moves are very unsafe on block.
Punishment
i9? - ff+4, The old school Fubuki knee is back. We tested it at 9 frames to impact, meaning it will punish Steve’s df2. However, it could be faster. This tool alone makes her punishment better than average. It hits mid, does around 18 points damage and is at least -16 on block.
i10 - 1,1 and 1,2 seem to be her 10 frames. The only thing special to report here is that her f+1 seems to have as much range as Bob’s jabs. Not sure if f+1 is still i10 though.
i13 - f+2,3. This is a high high NC that will wall splat. Sorta reminds me of T6 Asuka’s 2,3. This string does not jail.
i15 - uf+3 works very much like Yoshi’s Samurai knee. Crush properties are also very finicky like Yoshi’s. However, Kuni has an extension which is done by uf+3,4. This reminds me of Lars’ uf+3. It has a second hit which can be used for a wall carry in combos but is extremely unsafe on block.
i16? - df+2. Kuni’s df+2 has longer than average range. Other than that, seems generic. Doesn’t launch crouchers but safe on block. Not sure if it’s tagable.