MARVEL ZMIANY
Captain America
• Now has a second jump.
• Charging Star now performs an untechable knockdown.
• Charging Star's horizontal knockback increased.
• Medium and Hard Charging Stars have had their damage reduced.
• Opponent's techable time after Shield Slash hits has been decreased.
• Light Shield Slash can now OTG.
• Invincibility added to Cartwheel.
• The amount of time that an opponent is knocked down after a Hyper Charging Star has been decreased.
• Both Beta and Gamma assists received a damage increase.
• Captain America's mashable Hyper is the Hyper Charging Star.
Deadpool
• Can cancel grounded normal moves into his taunt.
• Madwheel (Deadpool's overhead flip kick) is no longer cancelable.
• Deadpool's throws now cause longer knockdown time.
• The amount of times that you can do the Bolo loop have been decreased.
• Deadpool now hangs in the air lower when performing the Bolo (Ninja Gift H)
• The amount of time that someone is trapped by the Bolo has been increased.
• Quick Work can now be followed up with Chimichangas!!.
• You can now cancel all of Deadpool's special moves into his Teleport.
• Deadpool's mashable Hyper is Happy Happy Trigger, both air and ground.
Dormammu
• Can now only chain up to three normal moves on the ground.
• Increased the pushback on both of his Light Attacks.
• Dark Matter (Forward + H) is now special cancelable.
• Flame Carpet disappears when Dormammu is hit.
• Ground throws will always do a hard knockdown now.
• Dark Spell and Liberation can now be collected/charged in the air.
• Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).
• Liberation (2 red, 1 blue) causes untechable knockdown.
• Liberation (2 red, 1 blue) rocks come out slower.
• Liberation (2 red, 1 blue) rock damage has been increased.
• Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).
• Dormammu's mashable Hyper is the Chaotic Flame.
Doctor Doom
• Jumping Hard Punch (Beam Gun) has had improved startup and better hit detection.
• Jumping S now does a hard knockdown.
• Aerial Photon Shot has had an overall frame decrease.
• Doctor Doom's first mashable Hyper is the Photon Array, both air and ground.
• Doctor Doom's second mashable Hyper is his Level 3, Doom Time.
Hulk
• Added new move, the Incredible Punch.
• It's possible to chain into the Incredible Punch from Light and Medium Attacks.
• Gamma Charge's attacking priority has been improved.
• Grounded Gamma Charge now has Super Armor.
• The second part of grounded Gamma Charge now knocks the opponent higher.
• Anti-Air Gamma Charge's second hit (Medium version) will now wallbounce the opponent.
• Gamma Wave's charge time decreased.
• Gamma Tornado's damage increased.
Iron Man
• Air dash now has changed properties. The startup is slower, but the speed is faster.
• He no longer has a double jump, but he can cancel his aerial normals into his airdashes.
• You can now cancel his crouching Hard Punch (Shoulder Missile)
• The amount of untechable time after someone has been hit by the Shoulder Missile has been increased.
• Standing H and jumping S have larger hitboxes.
• Reduced minimum damage scaling on normal attacks, increased it for special attacks.
• Repulsor Blast's command input has been fixed to work whichever way Iron Man is facing.
• The Hard Attack followup to Repulsor Blast (Spread) has had an input correction limit.
• Repulsor Spread now does a hard knockdown.
• Smart Bomb's damage has been increased.
• Smart Bomb's recovery time is lessened.
• Aerial Smart Bomb's overall animation frames have been reduced
• Iron Man's startup into Flight has been decreased.
• Iron Man's mashable Hypers are Proton Cannon (Both versions) and Iron Avenger.
X-23
• Mid-air special moves can be canceled into Talon Attack.
• Crescent Scythe floats higher.
• Crescent Scythe's untechable time on hit has been decreased.
• Rage Trigger's horizontal knockback has been increased.
• X-23's mashable Hyper is Rage Trigger.
Wolverine
• Hitbox on Dive Kick and jumping Light Attack have been decreased in size.
• Berserker Slash's invincibility frames removed.
• New move is titled Machine Gun Claw (Berserker Rage in North America).
• Made it so that Berserker Charge has the lowest input priority amongst Wolverine's Hyper Combos.
• Wolverine's mashable Hypers are Fatal Claw, Berserker Barrage X and Weapon X.
Thor
• Pushback on standing Medium Attack has been reduced.
• Standing Light Attack, Jumping Light Attack, Mighty Smash and Mighty Spark have improved hitboxes.
• Normal and Special moves damage scaling minimums have been increased.
• Mighty Spark's untechable state on the opponent has been increased.
• Reduced startup time to get to a full charge of Hard Mighty Smash.
• Mighty Strike had an overall frame reduction.
• Reduced startup time to get to a full charge of Hard Mighty Strike.
• Mighty Hurricane's active throw frames have been increased.
• Mighty Punish is now completely invincible from the first frame onwards.
• Mighty Punish now gives Thor more time to move around after it lands.
• Mighty Punish's active throw frames have been increased.
• Thor's mashable Hyper is Mighty Tornado.
Taskmaster
• Jumping Hard Attack now floats higher.
• Decreased hitstun deterioration on normal moves.
• You can now cancel Web Swing into Special or Hyper moves.
• If Shield Skills makes contact with an airborne opponent it will knock them to the side.
• Shield Skills now floats lower.
• Aim Master had a damage decrease.
• Both grounded and aerial Aim Master H now float lower.
• New move, Sting Master.
• Decreased the minimum damage scaling on Hyper Combos.
• Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).
• Taskmaster's mashable Hyper is Legion Arrow (all versions).
Super Skrull
• Stone Dunk has a better hitbox.
• Orbital Grudge floats higher.
• Orbital Grudge now gains armor faster.
• Meteor Smash can now be done in the air.
• Death Penalty now auto-tracks the opponent.
• Super Skrull's mashable Hyper is Inferno, air or ground.
Storm
• New move, Fair or Foul Wind.
• Can now mash all of her Hypers for more damage.
Spider-man
• Web Zip's speed increased.
• Web Zip can now OTG.
• You can now cancel all of Spider-man's special moves into Web Zip.
• You can now perform an aerial Web Swing immediately after a ground Web Swing.
• Web Throw now adds hitstun and damage deterioration.
• Crawler Assault now has collectively fewer animation frames.
• Ultimate Web Throw has had a change to its hitbox so that it now grabs in a horizontal direction.
• Spider-man's mashable Hyper is Crawler Assault.
• You can now spin the joystick to get more hits during Ultimate Web Throw.
Shuma-Gorath
• Jumping S is now untechable, but no longer OTGs.
• Shuma-Gorath's normal throw now steals life and meter from the opponent.
• Devitilization now has faster startup.
• Shuma-Gorath's mashable Hypers are Hyper Mystic Smash and Chaos Dimension.
She-Hulk
• Was considered to be too light, and has now been made heavier (not a mistranslation).
• Can no longer chain her crouching Light Attack.
• Reduced range on her slide.
• New move, Savage Swing.
• Altered her Chariot Cancel so that if you wait for a moment before placing any inputs, she gains super armor.
• Torpedo and Clothesline from Runner's Start comes out faster.
• Opponents struck with Torpedo now get knocked farther away.
• Clothesline landing on aerial opponents now causes a wallbounce.
• Emerald Cannon now moves farther forward on startup.
• You can spin the joystick to get more hits during Taking out the Trash.
Sentinel
• Health reduced to 900,000.
• Launcher now only has one point of Super Armor.
• Rocket Punch's hitstun has been decreased.
• When Assist Alpha (Drones) hit from behind the opponent, the knockback is reversed as well so that they will be struck towards the point character.
• Sentinel's mashable Hyper is Plasma Storm.
Phoenix
• Health reduced to 375,000.
• Crouching Medium Attack's travel length has been decreased.
• TK Shots and Traps disappear when Phoenix is hit.
• You can only do one TK Shot in the air.
MODOK
• Can now cancel his jumping attacks into airdashes.
• MODOK's mashable Hyper is Killer Illumination.
Magneto
• Diagonal airdashes have been slowed down.
• It is now possible for the opponent to recover from a standing H before they hit the ground.
• Increased total animated frames for Light and Medium Estaka (Disruptor)
• Disruptor's blockstun decreased.
• New moves Attraction, Repulsion, Gravitation.
• Completely removed invulnerability on Magnetic Tempest.
• Magneto's mashable Hypers include Magnetic Tempest and Gravity Squeeze.
CAPCOM ZMIANY
Akuma
- Health decreased to 750,000. Previously, it was 800,000.
- Decreased priority of Hurricane Kick.
- Increased horizontal knockback range of Hurricane Kick.
- Demon Flip can be done in the air.
- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.
- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.
- Additional hits can be added to Raging Demon through rapid buttons presses.
Amaterasu
- Decreased hit stun time on all normal attacks (L,M,H).
- Decreased hit box size of M, cr.M.
- Increased active frames of cr.M.
- Stance change is possible in mid-air.
- Increased active frames of charged Thunder Edge.
- Sword portion of Glaive Chop causes knockdown.
- Decreased untechable time of Assist ß (Cold Star).
- Additional hits can be added to Divine Instruments (Level 3) through rapid button presses.
Arthur
- Health increased to 850,000. Previously, it was 800,000.
- Changed falling speed of j.S.
- j.S can OTG.
- Added starup invincibility to Heavenly Slash (DP + M).
- Increased untechable time for first hit of Hellbound Slash (DP + H).
- Additional hits can be added to Goddess' Bracelet through rapid buttons presses.
Chris
- Can act immediately after a dash.
- Increased float of cr.H.
- Decreased startup of j.S and increased active frames.
- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.
- Minimum damage scaling on special attacks has been increased.
- Increased active frames of Shotgun.
- Decreased damage of Shotgun.
- Decreased untechable time of first hit of Combination Punch H.
- Decreased gap of Prone Shot.
- Machine Gun portion of Sweep Combo can OTG.
Chun-li
- M, cr.M can be jump canceled.
- Yosokyaku (Step Kicks) can OTG.
- Slightly increased priority of Lightning Legs.
- Adjusted so Kikoanken (HCF + A, then H) is easier to perform.
- Decreased startup of Tenshokyaku.
- Increased untechable time from last hit of Tenshokyaku.
- Can act after an Air Tenshokyaku.
- Lowered arc of Air Tenshokyaku L.
- Added new move "EX Spinning Bird Kick."
- Additional hits can be added to Kikosho through rapid buttons presses.
C.Viper
- Increased feint input timing slightly for L and M versions of Thunder Knuckle.
- Slightly decreased forward moving range of Thunder Knuckle M.
- Untechable time from Thunder Knuckle H decreases with combo length.
- Added new move "Optic Laser"
Dante
- Increased knockback for all moves.
- Adjusted hit stun time and float heights for all moves.
- Decreased minimum damage scaling on normal and special attacks.
- Decreased hitbox size of L and M.
- Lowered float of Clay Pigeon.
- Decreased cancel time during startup of Bold Move.
- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.
- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.
- Decreased damage of Volcano-Beehive.
- Slightly increased horizontal knockback from Beehive.
- During Devil Trigger, Dante can now triple jump and double air dash.
- Additional hits can be added to Million Dollars through rapid buttons presses.
Felicia
- Untechable time from Toy Touch decreases with combo length.
- Rolling Buckler no longer automatically tracks towards the opponent.
- Delta Kick can be done in the air.
- Third hit of Air Delta Kick causes ground bounce.
- Decreased total frames of Sand Splash (all versions).
- Sand Splash can OTG.
- Decreased total frames of Kitty's Helper.
- Additional hits can be added to Dancing Flash through rapid buttons presses.
- Additional hits can be added to Please Help Me through rapid buttons presses.
Haggar
- cr.H causes knockdown.
- cr.H can OTG.
- cr.H cannot be canceled.
- Falls faster after an air throw.
- Decreased initial startup invincibility of Assist a (Double Lariat).
- Assist a (Double Lariat) no longer causes untechable knockdown.
- Added invincibility to Rapid Fire Fist.
- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.
- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.
Hsien-Ko
- Reduced startup of cr.M and decreased active frames.
- Jump attacks cause slightly less float.
- Rantetsu can chain combo into Edoga (Forward + H).
- Increased untechable time from Edoga.
- Increased variety of items Hsien-Ko can throw during Anki Hou.
- Additional hits can be added to Tenrai Ha through rapid buttons presses.
Jill
- All attacks float a little higher.
- Slightly decreased forward moving range of cr.M.
- Slightly reduced hit box sizes of all jumping attacks.
Morrigan
- j.H, j.S priority has been slightly increased.
- Increased frame advantage after all her throws.
- Increased damage of Soul Fist.
- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.
- Added new move Soul Drain (QCF + S).
- Decreased total frames for Flight.
- Additional hits can be added to Finishing Shower through rapid buttons presses.
Ryu
- Can act immediately after a dash.
- Minimum damage scaling on normal attacks has been increased.
- Collarbone Breaker (Overhead) can be canceled.
- Added new moves "Ren Hadoken," "Baku Hadoken," "Hado Shoryuken." (Rapid-fire Hadouken, Explosive Hadouken and Gene Splice.
- Added new move, Hado Kakusei (Down, Down + 2A / Denjin Mode).
- During Hado Kakusei, Shinku Hadoken becomes "Shin Hadoken," and Shinku Tatsumaki Senpukyaku becomes "Shin Tatsumaki Senpukyaku."
- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid button presses.
- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid button presses.
Spencer
- Increased movement speed of Zip Line.
- Spencer will float higher during Zip Kick.
- Slightly decreased initial startup of Armor Piercer.
- Added new move "Bionic Bomber."
Trish
- Chain combo M -> cr.M -> cr.H or H is now possible.
- Can perform Trick "Hopscotch," Trick "Peekaboo," and Round-Trip only once per jump.
- Decreased total frames of Air Raid.
- Air Maximum Voltage can OTG.
- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.
Tron Bonne
- j.H causes greater knockback.
- Increased down time from a normal throw.
- Gustaff Fire is cancelable.
- Increased jump cancel time of Gustaff Fire.
- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.
- Can cancel after throwing the rocks in Bandit Boulder.
- Increased minimum damage scaling of special attacks.
- Servbot Launcher (all versions) can be rapid fire up to three times in a row.
- Lowered float of ground Bonne Strike.
- Untechable time from Air Bonne Strike decreases with combo length.
- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.
- Removed invincibility from Assist ß (Gustaff Fire).
- Additional hits can be added to Servbot Surprise through rapid buttons presses.
- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.
Viewtiful Joe
- Reduced hittable area when in the air.
- Increased priority of j.S.
- Slightly increased range of ground normal throws.
- Reduced total frames of Shocking Pink.
- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.
- Added new move, V-Dodge (S + A)
- Air Desperado can OTG.
- Additional hits can be added to Mach Speed through rapid buttons presses.
Wesker
- Health decreased to 1,000,000. It was 1,100,000 in MvC3.
- Damage and speed increase as his sunglasses get damaged.
- Decreased startup of j.M.
- Decreased float of Samurai Edge (Horizontal Gunshot).
- Adjusted untechable time for all versions of Samurai Edge.
- Phantom Move can be performed after Cobra Strike.
- Decreased attack startup time of Jaguar Dash and increased active frames.
- Increased damage of Jaguar Kick.
- Increased hit box of Tiger Uppercut L and M.
- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.
- Increased invincibility frame startup of Rhino Charge.
- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.
- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.
Zero
- Health increased to 830,000. It was 800,000 in MvC3.
- Decreased hit stun time on all normal attacks (L,M,H).
- Slightly increased horizontal air knockback from Shippuga (Forward + H).
- Applied limit on number of air Zero Busters that can be performed in one jump.
- Can cancel moves into fully-charged Zero Buster (except for Hyper Combos).
- Fully-charged Zero buster no longer causes untechable knockdown.
- Ground recovery time increased after Sentsuizan.
- Changed angle of Sentsuizan H.
- Raikousen will go behind an opponent in the corner.
JESZCZE PARE DNI I SIE OKAŻE CO I JAK