I. Comba na ziemi
Uwagi:
Crescent loop: [6A/5B > 2147D] xN
Endery do Crescent loop: standardowo 6a -> j2dd/jdd -> j2dd -> j214d
Opcjonalnie 3C dla knockdown, lub 214D dla ryzykownego trapa.
Comba z A
2/5A > 5BB > 5C x N > 6C > 236B – (1.9K)
2/5A > 5BB > 5C x N > 3C > Oki
2/5A > 2BB > 5C x N > 6C > 236B – (1.7K)
2/5A > 2BB > 5C x N > 3C > Oki
6A > 5BB > 5C x N > 6C > 236B – (2.5K)
6A > 5BB > 5C x N > 3C > Oki
Comba z B
5BB > 5C x N > 6C > 236B – (2.8K)
5BB > 5C x N > 3C > Oki
2BB > 5C x N > 6C > 236B – (1.8K)
2BB > 5C x N > 3C > Oki
4B > 66 [Cross-Under] > 2DD > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.4K)
4B > 6A > 2147D > 5DD > 236C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.2K)
CH 236B > 5DD > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.3K)
5BB > 5C x N > 6C > 236B [Corner] > 66 > 5A > [6A > 2147D] x 3 > Ender – (4.5K)
4B > 6A > 2147D > 5DD > 236C [Corner] > [6A > 2147D] x 5 > Ender – (5.3K)
236B [Corner] > 66 > 5A > [6A > 2147D] x 5 > Ender – (4.1K)
236B > RC > 66 [Corner] > [6A > 2147D] x 7 > Ender – (5.4K, 50% Heat)
CH 236B [Corner] > 66 > [6A > 2147D] x 7 > Ender – (5.4K)
Comba z C
3C > 236B – (1.3K)
3C > Oki
3C > 214A > 66 > 6A > 2147D > 5C x N > 6C > 236C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.4K)
CH 2C > 6C > 236C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.5K)
CH 5C x 1 > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.3K)
CH 6C [First Hit] > 236C > 66 > 5C x N > 6C > 66> 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.3K)
236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.3K)
3C > 236B [Corner] > 66 > 5A > [6A > 2147D] x 3 > Ender – (3.5K)
3C > 214A > 66> 6A > 2147D > 5C x N > 6C > 236C [Corner] > [6A > 2147D] x 4 > Ender – (5.4K)
3C > 236B > RC > 66 [Corner] > [6A > 2147D] x 5 > Ender – (4K, 50%Heat)
CH 2C > 6C > 236C > 66 > 2DD > 2147D > 66 [Corner] > [6A > 2147D] x 5 > Ender – (5K)
CH 2C > 6C > 236C [Corner] > [5C x N > 6C] x 3 > [6A > 2147D] x 2 > Ender – (5.3K)
CH 5C x 1 > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 66 [Corner] > [6A > 2147D] x 5 > Ender – (5.9K)
CH 5C x 1 > 236C [Corner] > [6A > 2147D] x 7 > Ender – (6.2K)
CH 5C x 1 > 236C [Corner] > [5C x N > 6C] x 3 > [6A > 2147D] x 5 > Ender – (6.2K)
Comba z D
4/5DD > 236B – (1.2K)
4/5DD > 236236D – (2.1K, 50%Heat)
4/5DD > 236B > RC > 5DD > 236C > 66> 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.2K, 50%Heat)
CH 5D > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.3K)
214D > 5DD > 236C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4K)
214D > 2DD > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.7K)
236D > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.8K)
2147D > RC > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.3K, 50%Heat)
4/5DD > 236B [Corner] > 66 > 5A > [6A > 2147D] x 4 > Ender – (3.5K)
4/5DD > 236B > RC > 66 [Corner] > [6A > 2147D] x 5 > Ender – (4K, 50% Heat)
4/5DD > 236236D > 66 > 236C [Corner] > [6A > 2147D] x 3 > Ender – (4.3K, 50% Heat)
CH 5D > 236C > 66 > 5C x N > 6C > Dash > 2DD > 2147D > 66[Corner] > [6A > 2147D] x 5 > Ender – (5.9K)
CH 5D > 236C [Corner] > [6A > 2147D] x 7 > Ender – (6.2K)
CH 5D > 236C [Corner] > [5C x N > 6C] x 3 > [6A > 2147D] x 5 > Ender – (6.2K)
214D [Corner] > [6A > 2147D] x 7 > Ender – (6.2K)
214D > 5DD > 236C [Corner] > [6A > 2147D] x 6 > Ender – (6.2K)
2147D > RC > 236C [Corner] > [6A > 2147D] x 7 > Ender – (6.2K)
2147D > RC > 236C [Corner] > [5C x N > 6C] x 3 > [6A > 2147D] x 5 > Ender – (6.2K)
FC 2147D [Corner] > 5A > [6A > 2147D] x 6 > Ender – (6.2K)
II. Anti-air comba
Comba z A
5A > 6B > j.C > j.2C > dj.C > j.2C > j.214D – (1.8K)
CH 5A > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (2.7K)
6A > 6C > 236C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.5K)
CH 6A > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.4K)
Comba z C
2C > j.C > j.2C > dj.C > j.2C > j.214D – (2.2K)
Comba z D
2DD > 6DD > 2DD > j.DD > j.214D~C > j.DD > dj.2DD > j214D – (2.2K)
2DD > 6C > 66 > 2DD > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.4K)
CH 2D > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.3K)
6DD > 2DD > j.DD > j.214D~C > dj.2DD > j.214D – (2.1K)
CH 6D > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.3K)
III.Air-to-Air
CH j.C > Land > 5C x N > 6C > Dash > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.7K)
IV. Air-to-Ground
j.C > Land >3C > 236B – (1.4K)
j.C > Land >3C > Oki
CH j.C > Land > 5C x N > 6C > 236B – (2.2K)
CH j.C > Land > 5C x N > 3C > Oki
V.Comba z rzutu
B+C > 66 > 6A > 6C > 236C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.7K)
B+C > 66 > 6B > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.9K)
j.B+C > Land > RC > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (4.9K, 50%Heat)
B+C [Corner] > [6A > 2147D] x 6 > Ender – (4.4K)
B+C > 66 > 6A > 6C > 236C > 66 > 2DD > 2147D [Corner] > [6A > 2147D] x 4 > Ender – (4.8K)
j.B+C > Land > RC > 236C [Corner] > 5B > [6A >2147D] x 4 > Ender – (5.5K, 50%Heat)
VI.Comba z Gravity Seed
214A > 66 > 6A > 2147D > 66 > 6A > 6C > 236C > 2DD > sj.DD > dj.2DD > j.214D – (2.5K)
214A > 66 > 6A > 2147D > 5C x N > 6C > 66 > 2DD > 2147D > 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (2.8K)
214A > 5C x N > 6C > 236C > 66 > 5C x N > 6C > 66 > 2DD > 2147D 5DD > 6DD > 2DD > j.DD > dj.2DD > j.214D – (3.2K)