Autor Wątek: Nightmare - frame data  (Przeczytany 2476 razy)

Kati

  • Sr. Member
  • ****
  • Wiadomości: 405
  • Płeć: Kobieta
  • (o|o) vs (v)(oVo)(v)
    • Zobacz profil
    • Email
Nightmare - frame data
« dnia: Marzec 07, 2010, 15:56:50 »
Attack Speed

i13 236~GS A {GI 1}
i14 K / 6K
i15 ag:A / 6A / 3K / 1K / WS K / FC K / FCC K
i16 aB / 66K / 33_99K / WS B / BT K / BT B+K
i17 A_B+G / A / agA / 4K / FC A
i19 bA / 11_77K / A+K / BT A_B+G / BT 2K
i20 FC 3B / iWS K / BT A
i21 2K / iWS B / BT 2A
i22 6B / 33_99B / 2A+B / FC 1_2B / FC A_B+G / 236~GS A {GI 2}
i23 3A / B / 3B / 2B / 8K / WS A / 236~GS A
i24 B+K~NSS K
i25 2A / 66B+K / iFC 3B / BT 2B
i26 8A / 22_88A / 11_77A / BT B
i27 iFC A_B+G
i28 66A / 33_99A / 11_77B / B+K~NSS 236~GS A{GI 1} / iWS A
i29 1A / 4A / 1B / 236~GS K
i30 44K / B+K~b:A
i31 B+K~bA
i32 66B / 3A+B / 236~GS B
i33 22_88B / WL~G
i34 8B / B+K~NSS A+B
i35 44B
i36 4[K] / A+B
i37 B+K~NSS 236~GS A{GI 2}
i38 4B / B+K~NSS 236~GS A
i39 66A+B / B+K~NSS A
i40 2B+K
i41 WL~K
i42 B+K~NSS B / B+K~NSS 236~GS K
i43 236~GS A+B
i47 B+K~NSS 236~GS B
i49 1[A]
i57 B+K~NSS 236~GS A+B
i66 4A+B

---
K (i13)~i14 ? some rare situations where it trades whereas 6K doesn?t. Those moves are 99% the same speed and both trade in the same situation, but there are exceptions where only K does (against particular slow moves).

2A+B (i20)~i21~(i22) ? depending on how close the enemy gets, speed varies. I.e. against advancing moves (enemy hit box close), it can be i20, against keep-out moves, it?s i22. Often enough, it?s i21.

WS A (i22)~i23 ? faster against some move types.

B+K~NSS B i41~42 ? fairly unreliable impact frame.

1[A] i49~i50 ? depending on what move it goes against.

NSS A - avoids a number of linear attacks before and during impact frame.


Frame Data

A
B -7~-5
H -3~-1
C +0~2

[A]
~NSS

A,A
B -14~-13
H -4~-3
Close impact only near wall or after 1st hit whiffs (crouch~block).

A,A*B
B -18~-17*
H x

A,2A
B -16~-15*
H x
Close impact only near wall or after 1st hit whiffs (crouch~block).

A,2A,A
B -18~-17*
H x

aB
B -3
H +9
C +11

[aB]
~NSS

agA
B +0~2
H x

ag:A
B +8~10
H x

6A
B -17~-14
H -8~--5
C x
Earliest impact only at point blank or against wall.

3A
B -23~-22
H -8~-7
C x

3A,A
B -22~-21
H x

3A,2A
B -18~-17*
H x

3A,2A6
~GS

2A
~FC
B -18*
H -2

1A
B -21~-18*
H x

1A6
~GS

1[A]
B +3~6
H x

1[A]6
~GS

1aK
B +1
H x

1[a]K
B +1
H x

4A
B +3~4
H x

7A
B -12~-11
H +2~3!

8_9A
B -12~-11
H x

---
66A
B -3~-1
H x

33_99A
B -5~-3
H x

22_88A
B -16~-14
H +0~2

22_88A,B
B -17~-16*
H x

44A
11_77A
B -14~-12
H x

---
B
B -7~-6
H -2~-1
C +0~1

B,B
B -16
H -3

B,B,B
B -26~-24*
H x

bA
B -21~-20
H x

bA6
~GS

6B
B -28~-26
H -17~-15

6B:B
B -21~-19
H x
SC
B -5~-3

3B
B1 -14*
B2 -14*
H1 x
H2 +0
C1 x
C2 +0
SC
B +0

3[B]
~NSS

2B
~FC
B -8
H +0
D +0*

1B
B -8~-7*
H +5~6
C +9~10

1[B]
~NSS

4B
B -4~-2
H x

7B
B -5~-4*
H +1~2*

8_9B
B -5~-4*
H x

---
66B
B -4
H x
SC
B +4

33_99B
B -25~-24
H x
C x

33_99B6
~GS

22_88B
~FC
B -21~-20*
H x

11_77B
B -17~-16*
H -3~-2
C x

44B
~FC
B -16~-15*
H x

44B,B
B -22~-21
H x

44B,[B]
~NSS

---
K
B -8
H +2

6K
B -11
H -3
C x

3K
B -9
H +0
D +0*

3[K]
B -4
H x

2K
B -12~-11*
H -7~-6

2[K]
B x
H x

1K
~FC
B -14*
H -4
C +2

4K
B -16
H -5
C -2

4K*K
B -4
H x
C x

4[K]
B -16
H -5

4[K]*K
B -4
H x
C x

4[K]B
B -28~-26
H -17~-15

4[K]B:B
B -21~-19
H x
SC
B -5~-3

7_8_9K
B -9~-8
H1 +5~6
H2 +8
H3 +10
Late impact only occurs at far / max range and never on block.

---
66K
33_99K
B -13
H -5
C +2

66K6
~GS

22_88K
B -10*
H x

22_88K6
~GS

11_77K
B -5~-4
H +4~5
C x

44K
~BT/FC
B -12~-10/-17~-15
H x
Delay concerns attacks only. Safe on block. Just frame timing when fully grounded gives BT +4~6.

---
A+B
B -23
H x

3A+B
B -18~-17*
H x

2A+B
B -18*
H x

4A+B
B x
H x

66A+B
~FC
B -16~-15
H x

---
A+K
B -20
H x

---
2B+K
~FC
B +3*
H x

66B+K
~FC
B -4~-3*
H x

---
WS A
B -14~-12
H -3~-1

WS A,A6
~GS

WS A,A
B -23~-22
H x

FC A
~FC
B -18~-17*
H -8~-7
C -3~-2

WS B
B -20~-19
H x
C x
SC
H x

WS [B]
~NSS

FC 3B
B -20~-18
H1 x
H2 -9

FC B
~FC
B -8
H +0
D +0*

WS K
B -6~-5
H +4~5

FC K
~FC
B -14*
H -4
C +2

FC A_B+G
~FC
B -18*
H x

---
BT A
B -2
H +8

BT 2A
~FC
B -6
H +4

BT B
B -6
H +4
D +4*

BT 2B
~FC
B -8
H +0
D +0*

BT K
B -4
H +4

BT 2K
~FC
B -20*
H x

BT B+K
B -14
H x

---
GS A
B -17~-16
H +7~8!
C +18

GS B
B -22~-21
H x
C x

GS B6
~GS

GS [B]
~NSS

GS K
B -42
H -29

GS K,K
B -11
H x

GS A+B
B -22
H x

---
NSS A
B -13~-11
H +1~3

NSS [A]
~NSS

NSS B
B -20~-19*
H -4~-3
C x

NSS bA
B -18
H x
SC
B +6

NSS b:A
B -18
H x
SC
B +6

NSS K
B -18~-17
H x
C x

NSS A+B
B -17~-16
H x
SC
B +0~1

---

Noteworthy:

ag:A +8~10 on block

JF timing off 44K makes it +4~6 in backturned

BT B+K a lot safer than A+K

1aK +1 on block

aB solid data (-3/+9/+11)

GS K -42! on block


---
fastest crouch cancel = +1 frame

fastest iWS = +5 frames

---
1[B]~NSS b:A natural combo

NSS [A]~NSS b:A natural combo except at point blank range

autor: Tharon_Mortis
« Ostatnia zmiana: Marzec 07, 2010, 16:01:42 wysłana przez Di »
forum o figurkach kolekcjonerskich: http://thecollectorsclub.net/forum/index.php