Autor Wątek: ULTIMATE MARVEL VS CAPCOM 3  (Przeczytany 74271 razy)

CheeseOfTheDay

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Di

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #136 dnia: Listopad 12, 2011, 21:49:37 »
Gdzie zamawiacie UMvC3? Znalazłem ofertę za 124 zł (*klik*), ale tym razem przed złożeniem zamówienia napiszę e-mail do sklepu z pytaniem o to, czy to nie jest pomyłka.

rifi28

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #137 dnia: Listopad 12, 2011, 22:15:05 »
Zamówiłem na Ultimie jakiś czas temu. Cena 159zł, ale za to pewność otrzymania gry w dniu premiery lub kilka dni wcześniej.

Hiki

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #138 dnia: Listopad 12, 2011, 23:11:18 »
To chyba nie pomyłka. Na zavvi/the hut ta gra tyle kosztuje. 23gbp z darmową wysyłką, co daje 119zł + często dają kody na 10% zniżki. Ogólnie polecam, często tam kupuję.

Link:
http://www.thehut.com/games/platforms/ps3/ultimate-marvel-vs-capcom-3/10529291.html
http://www.zavvi.com/games/platforms/ps3/ultimate-marvel-vs-capcom-3/10529291.html

BTW siedziba tych 2 sklepów jest w tym samym miejscu.
SC2:  
MvC3:

Kot

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #139 dnia: Listopad 12, 2011, 23:14:09 »
A przesyłka na Zavvi nie jest GB-only?

A jak coś to mam zniżkę 5gbp na zakupy od 45, więc jakby ktoś z Wawy chciał się złożyć...
smh tbh fam

Hiki

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #140 dnia: Listopad 12, 2011, 23:18:03 »
Edit, bo zmienili trochę.

Wysyłka z zavvi i the hut jest za 99p do Polski. Za darmo wysyłają przy zamówieniu na ponad 35GBP.

Edit 2: W sumie to już nie wiem bo na stronie nie znalazłem jasno określonych kosztów wysyłki, ale jak brałem gry 2 miesiące temu to za wysyłkę nie płaciłem (robiłem zakupy za 27GBP).
« Ostatnia zmiana: Listopad 12, 2011, 23:29:18 wysłana przez Hiki »
SC2:  
MvC3:

CheeseOfTheDay

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #141 dnia: Listopad 12, 2011, 23:49:37 »
No ja brałem z Robsona, brałem tam już kilka rzeczy (np konsolę) i zawsze były to jedne z tańszych cen w pl. Nie wiem jak tam u nich z wysyłką będzie ale nie śpieszy mi się, kilka dni różnicy nie robi mi różnicy.

manieq_TLT

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #142 dnia: Listopad 13, 2011, 01:29:23 »
Proponuję już dopisać postacie z Ultimate'a :)

Never give up no matter how bleak your situation is.

Kot

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #143 dnia: Listopad 13, 2011, 21:29:13 »
Tryb Galactusa jest c**jowy. Zdecydowanie bardziej na Heroes vs Heralds czekam.
smh tbh fam

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #144 dnia: Listopad 13, 2011, 22:21:23 »
 MARVEL ZMIANY


Captain America

• Now has a second jump.

• Charging Star now performs an untechable knockdown.

• Charging Star's horizontal knockback increased.

• Medium and Hard Charging Stars have had their damage reduced.

• Opponent's techable time after Shield Slash hits has been decreased.

• Light Shield Slash can now OTG.

• Invincibility added to Cartwheel.

• The amount of time that an opponent is knocked down after a Hyper Charging Star has been decreased.

• Both Beta and Gamma assists received a damage increase.

• Captain America's mashable Hyper is the Hyper Charging Star.


Deadpool

• Can cancel grounded normal moves into his taunt.

• Madwheel (Deadpool's overhead flip kick) is no longer cancelable.

• Deadpool's throws now cause longer knockdown time.

• The amount of times that you can do the Bolo loop have been decreased.

• Deadpool now hangs in the air lower when performing the Bolo (Ninja Gift H)

• The amount of time that someone is trapped by the Bolo has been increased.

• Quick Work can now be followed up with Chimichangas!!.

• You can now cancel all of Deadpool's special moves into his Teleport.

• Deadpool's mashable Hyper is Happy Happy Trigger, both air and ground.


Dormammu

• Can now only chain up to three normal moves on the ground.

• Increased the pushback on both of his Light Attacks.

• Dark Matter (Forward + H) is now special cancelable.

• Flame Carpet disappears when Dormammu is hit.

• Ground throws will always do a hard knockdown now.

• Dark Spell and Liberation can now be collected/charged in the air.

• Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).

• Liberation (2 red, 1 blue) causes untechable knockdown.

• Liberation (2 red, 1 blue) rocks come out slower.

• Liberation (2 red, 1 blue) rock damage has been increased.

• Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).

• Dormammu's mashable Hyper is the Chaotic Flame.


Doctor Doom

• Jumping Hard Punch (Beam Gun) has had improved startup and better hit detection.

• Jumping S now does a hard knockdown.

• Aerial Photon Shot has had an overall frame decrease.

• Doctor Doom's first mashable Hyper is the Photon Array, both air and ground.

• Doctor Doom's second mashable Hyper is his Level 3, Doom Time.


Hulk

• Added new move, the Incredible Punch.

• It's possible to chain into the Incredible Punch from Light and Medium Attacks.

• Gamma Charge's attacking priority has been improved.

• Grounded Gamma Charge now has Super Armor.

• The second part of grounded Gamma Charge now knocks the opponent higher.

• Anti-Air Gamma Charge's second hit (Medium version) will now wallbounce the opponent.

• Gamma Wave's charge time decreased.

• Gamma Tornado's damage increased.


Iron Man

• Air dash now has changed properties. The startup is slower, but the speed is faster.

• He no longer has a double jump, but he can cancel his aerial normals into his airdashes.

• You can now cancel his crouching Hard Punch (Shoulder Missile)

• The amount of untechable time after someone has been hit by the Shoulder Missile has been increased.

• Standing H and jumping S have larger hitboxes.

• Reduced minimum damage scaling on normal attacks, increased it for special attacks.

• Repulsor Blast's command input has been fixed to work whichever way Iron Man is facing.

• The Hard Attack followup to Repulsor Blast (Spread) has had an input correction limit.

• Repulsor Spread now does a hard knockdown.

• Smart Bomb's damage has been increased.

• Smart Bomb's recovery time is lessened.

• Aerial Smart Bomb's overall animation frames have been reduced

• Iron Man's startup into Flight has been decreased.

• Iron Man's mashable Hypers are Proton Cannon (Both versions) and Iron Avenger.


X-23

• Mid-air special moves can be canceled into Talon Attack.

• Crescent Scythe floats higher.

• Crescent Scythe's untechable time on hit has been decreased.

• Rage Trigger's horizontal knockback has been increased.

• X-23's mashable Hyper is Rage Trigger.


Wolverine

• Hitbox on Dive Kick and jumping Light Attack have been decreased in size.

• Berserker Slash's invincibility frames removed.

• New move is titled Machine Gun Claw (Berserker Rage in North America).

• Made it so that Berserker Charge has the lowest input priority amongst Wolverine's Hyper Combos.

• Wolverine's mashable Hypers are Fatal Claw, Berserker Barrage X and Weapon X.


Thor

• Pushback on standing Medium Attack has been reduced.

• Standing Light Attack, Jumping Light Attack, Mighty Smash and Mighty Spark have improved hitboxes.

• Normal and Special moves damage scaling minimums have been increased.

• Mighty Spark's untechable state on the opponent has been increased.

• Reduced startup time to get to a full charge of Hard Mighty Smash.

• Mighty Strike had an overall frame reduction.

• Reduced startup time to get to a full charge of Hard Mighty Strike.

• Mighty Hurricane's active throw frames have been increased.

• Mighty Punish is now completely invincible from the first frame onwards.

• Mighty Punish now gives Thor more time to move around after it lands.

• Mighty Punish's active throw frames have been increased.

• Thor's mashable Hyper is Mighty Tornado.


Taskmaster

• Jumping Hard Attack now floats higher.

• Decreased hitstun deterioration on normal moves.

• You can now cancel Web Swing into Special or Hyper moves.

• If Shield Skills makes contact with an airborne opponent it will knock them to the side.

• Shield Skills now floats lower.

• Aim Master had a damage decrease.

• Both grounded and aerial Aim Master H now float lower.

• New move, Sting Master.

• Decreased the minimum damage scaling on Hyper Combos.

• Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).

• Taskmaster's mashable Hyper is Legion Arrow (all versions).


Super Skrull

• Stone Dunk has a better hitbox.

• Orbital Grudge floats higher.

• Orbital Grudge now gains armor faster.

• Meteor Smash can now be done in the air.

• Death Penalty now auto-tracks the opponent.

• Super Skrull's mashable Hyper is Inferno, air or ground.


Storm

• New move, Fair or Foul Wind.

• Can now mash all of her Hypers for more damage.




Spider-man

• Web Zip's speed increased.

• Web Zip can now OTG.

• You can now cancel all of Spider-man's special moves into Web Zip.

• You can now perform an aerial Web Swing immediately after a ground Web Swing.

• Web Throw now adds hitstun and damage deterioration.

• Crawler Assault now has collectively fewer animation frames.

• Ultimate Web Throw has had a change to its hitbox so that it now grabs in a horizontal direction.

• Spider-man's mashable Hyper is Crawler Assault.

• You can now spin the joystick to get more hits during Ultimate Web Throw.


Shuma-Gorath

• Jumping S is now untechable, but no longer OTGs.

• Shuma-Gorath's normal throw now steals life and meter from the opponent.

• Devitilization now has faster startup.

• Shuma-Gorath's mashable Hypers are Hyper Mystic Smash and Chaos Dimension.


She-Hulk

• Was considered to be too light, and has now been made heavier (not a mistranslation).

• Can no longer chain her crouching Light Attack.

• Reduced range on her slide.

• New move, Savage Swing.

• Altered her Chariot Cancel so that if you wait for a moment before placing any inputs, she gains super armor.

• Torpedo and Clothesline from Runner's Start comes out faster.

• Opponents struck with Torpedo now get knocked farther away.

• Clothesline landing on aerial opponents now causes a wallbounce.

• Emerald Cannon now moves farther forward on startup.

• You can spin the joystick to get more hits during Taking out the Trash.


Sentinel

• Health reduced to 900,000.

• Launcher now only has one point of Super Armor.

• Rocket Punch's hitstun has been decreased.

• When Assist Alpha (Drones) hit from behind the opponent, the knockback is reversed as well so that they will be struck towards the point character.

• Sentinel's mashable Hyper is Plasma Storm.


Phoenix

• Health reduced to 375,000.

• Crouching Medium Attack's travel length has been decreased.

• TK Shots and Traps disappear when Phoenix is hit.

• You can only do one TK Shot in the air.


MODOK

• Can now cancel his jumping attacks into airdashes.

• MODOK's mashable Hyper is Killer Illumination.




Magneto

• Diagonal airdashes have been slowed down.

• It is now possible for the opponent to recover from a standing H before they hit the ground.

• Increased total animated frames for Light and Medium Estaka (Disruptor)

• Disruptor's blockstun decreased.

• New moves Attraction, Repulsion, Gravitation.

• Completely removed invulnerability on Magnetic Tempest.

• Magneto's mashable Hypers include Magnetic Tempest and Gravity Squeeze.

CAPCOM ZMIANY




Akuma

- Health decreased to 750,000. Previously, it was 800,000.

- Decreased priority of Hurricane Kick.

- Increased horizontal knockback range of Hurricane Kick.

- Demon Flip can be done in the air.

- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.

- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.

- Additional hits can be added to Raging Demon through rapid buttons presses.


Amaterasu

- Decreased hit stun time on all normal attacks (L,M,H).

- Decreased hit box size of M, cr.M.

- Increased active frames of cr.M.

- Stance change is possible in mid-air.

- Increased active frames of charged Thunder Edge.

- Sword portion of Glaive Chop causes knockdown.

- Decreased untechable time of Assist ß (Cold Star).

- Additional hits can be added to Divine Instruments (Level 3) through rapid button presses.


Arthur

- Health increased to 850,000. Previously, it was 800,000.

- Changed falling speed of j.S.

- j.S can OTG.

- Added starup invincibility to Heavenly Slash (DP + M).

- Increased untechable time for first hit of Hellbound Slash (DP + H).

- Additional hits can be added to Goddess' Bracelet through rapid buttons presses.


Chris

- Can act immediately after a dash.

- Increased float of cr.H.

- Decreased startup of j.S and increased active frames.

- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.

- Minimum damage scaling on special attacks has been increased.

- Increased active frames of Shotgun.

- Decreased damage of Shotgun.

- Decreased untechable time of first hit of Combination Punch H.

- Decreased gap of Prone Shot.

- Machine Gun portion of Sweep Combo can OTG.


Chun-li

- M, cr.M can be jump canceled.

- Yosokyaku (Step Kicks) can OTG.

- Slightly increased priority of Lightning Legs.

- Adjusted so Kikoanken (HCF + A, then H) is easier to perform.

- Decreased startup of Tenshokyaku.

- Increased untechable time from last hit of Tenshokyaku.

- Can act after an Air Tenshokyaku.

- Lowered arc of Air Tenshokyaku L.

- Added new move "EX Spinning Bird Kick."

- Additional hits can be added to Kikosho through rapid buttons presses.


C.Viper

- Increased feint input timing slightly for L and M versions of Thunder Knuckle.

- Slightly decreased forward moving range of Thunder Knuckle M.

- Untechable time from Thunder Knuckle H decreases with combo length.

- Added new move "Optic Laser"


Dante

- Increased knockback for all moves.

- Adjusted hit stun time and float heights for all moves.

- Decreased minimum damage scaling on normal and special attacks.

- Decreased hitbox size of L and M.

- Lowered float of Clay Pigeon.

- Decreased cancel time during startup of Bold Move.

- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.

- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.

- Decreased damage of Volcano-Beehive.

- Slightly increased horizontal knockback from Beehive.

- During Devil Trigger, Dante can now triple jump and double air dash.

- Additional hits can be added to Million Dollars through rapid buttons presses.


Felicia

- Untechable time from Toy Touch decreases with combo length.

- Rolling Buckler no longer automatically tracks towards the opponent.

- Delta Kick can be done in the air.

- Third hit of Air Delta Kick causes ground bounce.

- Decreased total frames of Sand Splash (all versions).

- Sand Splash can OTG.

- Decreased total frames of Kitty's Helper.

- Additional hits can be added to Dancing Flash through rapid buttons presses.

- Additional hits can be added to Please Help Me through rapid buttons presses.


Haggar

- cr.H causes knockdown.

- cr.H can OTG.

- cr.H cannot be canceled.

- Falls faster after an air throw.

- Decreased initial startup invincibility of Assist a (Double Lariat).

- Assist a (Double Lariat) no longer causes untechable knockdown.

- Added invincibility to Rapid Fire Fist.

- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.

- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.


Hsien-Ko

- Reduced startup of cr.M and decreased active frames.

- Jump attacks cause slightly less float.

- Rantetsu can chain combo into Edoga (Forward + H).

- Increased untechable time from Edoga.

- Increased variety of items Hsien-Ko can throw during Anki Hou.

- Additional hits can be added to Tenrai Ha through rapid buttons presses.


Jill

- All attacks float a little higher.

- Slightly decreased forward moving range of cr.M.

- Slightly reduced hit box sizes of all jumping attacks.


Morrigan

- j.H, j.S priority has been slightly increased.

- Increased frame advantage after all her throws.

- Increased damage of Soul Fist.

- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.

- Added new move Soul Drain (QCF + S).

- Decreased total frames for Flight.

- Additional hits can be added to Finishing Shower through rapid buttons presses.


Ryu

- Can act immediately after a dash.

- Minimum damage scaling on normal attacks has been increased.

- Collarbone Breaker (Overhead) can be canceled.

- Added new moves "Ren Hadoken," "Baku Hadoken," "Hado Shoryuken." (Rapid-fire Hadouken, Explosive Hadouken and Gene Splice.

- Added new move, Hado Kakusei (Down, Down + 2A / Denjin Mode).

- During Hado Kakusei, Shinku Hadoken becomes "Shin Hadoken," and Shinku Tatsumaki Senpukyaku becomes "Shin Tatsumaki Senpukyaku."

- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid button presses.

- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid button presses.


Spencer

- Increased movement speed of Zip Line.

- Spencer will float higher during Zip Kick.

- Slightly decreased initial startup of Armor Piercer.

- Added new move "Bionic Bomber."


Trish

- Chain combo M -> cr.M -> cr.H or H is now possible.

- Can perform Trick "Hopscotch," Trick "Peekaboo," and Round-Trip only once per jump.

- Decreased total frames of Air Raid.

- Air Maximum Voltage can OTG.

- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.


Tron Bonne

- j.H causes greater knockback.

- Increased down time from a normal throw.

- Gustaff Fire is cancelable.

- Increased jump cancel time of Gustaff Fire.

- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.

- Can cancel after throwing the rocks in Bandit Boulder.

- Increased minimum damage scaling of special attacks.

- Servbot Launcher (all versions) can be rapid fire up to three times in a row.

- Lowered float of ground Bonne Strike.

- Untechable time from Air Bonne Strike decreases with combo length.

- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.

- Removed invincibility from Assist ß (Gustaff Fire).

- Additional hits can be added to Servbot Surprise through rapid buttons presses.

- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.


Viewtiful Joe

- Reduced hittable area when in the air.

- Increased priority of j.S.

- Slightly increased range of ground normal throws.

- Reduced total frames of Shocking Pink.

- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.

- Added new move, V-Dodge (S + A)

- Air Desperado can OTG.

- Additional hits can be added to Mach Speed through rapid buttons presses.


Wesker

- Health decreased to 1,000,000. It was 1,100,000 in MvC3.

- Damage and speed increase as his sunglasses get damaged.

- Decreased startup of j.M.

- Decreased float of Samurai Edge (Horizontal Gunshot).

- Adjusted untechable time for all versions of Samurai Edge.

- Phantom Move can be performed after Cobra Strike.

- Decreased attack startup time of Jaguar Dash and increased active frames.

- Increased damage of Jaguar Kick.

- Increased hit box of Tiger Uppercut L and M.

- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.

- Increased invincibility frame startup of Rhino Charge.

- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.

- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.


Zero

- Health increased to 830,000. It was 800,000 in MvC3.

- Decreased hit stun time on all normal attacks (L,M,H).

- Slightly increased horizontal air knockback from Shippuga (Forward + H).

- Applied limit on number of air Zero Busters that can be performed in one jump.

- Can cancel moves into fully-charged Zero Buster (except for Hyper Combos).

- Fully-charged Zero buster no longer causes untechable knockdown.

- Ground recovery time increased after Sentsuizan.

- Changed angle of Sentsuizan H.

- Raikousen will go behind an opponent in the corner.

JESZCZE PARE DNI I SIE OKAŻE CO I JAK

Kot

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #145 dnia: Listopad 14, 2011, 13:50:50 »
Dobra, ktoś z Warszawy chciałby zamówić z Amazona? Wychodzi ~130 zeta na głowę i w zestawie są Cyber Akuma, Strider bez szalika, Old-school Sentinel i kolczasty Doom.

Ewentualnie jak kogoś nie rajcują stroje to można we dwie osoby zamówić z Zavvi, wtedy wykorzystałbym mój 5£ voucher i wyszłoby po ~105 zł.
smh tbh fam

ZajmaN

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #146 dnia: Listopad 14, 2011, 14:10:15 »
A jest opcja zamówić od razu z nowym brady guidem ?

Di

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #147 dnia: Listopad 14, 2011, 14:50:58 »
Kiedy dotarłaby ta przesyłka z Zavvi?

Hiryu

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #148 dnia: Listopad 14, 2011, 15:16:13 »
Dobra, ktoś z Warszawy chciałby zamówić z Amazona? Wychodzi ~130 zeta na głowę i w zestawie są Cyber Akuma, Strider bez szalika, Old-school Sentinel i kolczasty Doom.

Ewentualnie jak kogoś nie rajcują stroje to można we dwie osoby zamówić z Zavvi, wtedy wykorzystałbym mój 5£ voucher i wyszłoby po ~105 zł.

Jeśli Empik nie będzie miał 16 kopii to chętnie się dołączę.
Moje pięści krwawią śmiercią!

Di

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Odp: ULTIMATE MARVEL VS CAPCOM 3
« Odpowiedź #149 dnia: Listopad 14, 2011, 15:19:53 »